Although I'm not sure about the licensing. I'm curious if you guys ever considered using OpenAL with libvorbis and libogg. Although everything else still works such as music. When I test audio after running PA in the sound settings, it doesn't work. Also interestingly enough, if I go into System Settings -> Sound, there's no sound device shown or sometimes the settings don't even load unless I run PA from the terminal. Right now I know for certain that pulseaudio doesn't run unless I explicitly type pulseaudio in the terminal. I may try compiling SDL and SDL_mixer on my own. I've been looking for a way to make SDL use ALSA but I haven't figured anything out. I know a while back I tried to remove it and purge any additional files in the event that it may have been conflicting with my ability to run a Steam Source based game under Wine that had some CAudioBlaBlaBla errors. I was pretty sure the problem had to do with pulseaudio. Thanks, my programming experience has come in very handy in a variety of situations, and I already figured the problem was on my end, I was hoping someone may have had a similar experience with audio not working. I just wanted to post and give you a pat on the back for figuring out that the problem is on your end instead of just expecting someone else to do it for you. If I run pulseaudio from the terminal it seems I can access some sound options, but it doesn't do anything for eduke32. I actually can't access sound options because there's apparently no sound device, but I know that sound DOES in fact work. As far as I know pulseaudio doesn't run when I start Linux Mint. I believe I was fiddling with pulseaudio trying to disable it or something a while back when I was trying to get a Steam game to run properly under wine. I don't think that this has anything to do with my problem, I'm pretty sure it has something to do with pulseaudio given past experiences. On line 37 my initial reaction was to modify it to "SDL/SDL_mixer.h" but I had the same problem with other files trying to include SDL_mixer.h so I just copied it from /usr/include/SDL to /usr/include to fix that problem. Well first off when I went to build eduke32 I did have a problem with sdl_inc.h trying to include SDL_mixer.h. These are the only two lines I consider relevant in the eduke32.log: Well as the title says I'm getting no sound in eduke32.
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